In Javascript, setTimeout() is used to delay a function or an expression after a specified number of milliseconds. To delay a function, it's usually expressed as,
var t = setTimeout(foo, 1000);
function foo() {
alert("Hello!");
}
The function foo() is fired after 1 seconds.
Here we could extend the prototype property of the native object Function and get an extended method - delay().
Function.prototype.delay = function(del) {
var _this = this;
(function() {
setTimeout(_this,del);
})();
}
Now we can express the above code as,
foo.delay(1000);
That's it. A simple method that could ne used in Javascript animation.
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